I'll be going to fix these issues before adding in the construction of vehicles and implementing the credits counter. But after I cleaned up the input handling code.
First some screenshots:

The next step is moving all the input code into the LocalPlayer class. Hooray for .NET partial classes, since this will prevent my code from turning into a huge pile of steamy mess that could make even the most seasoned developer cry himself to sleep.
After that, I will first fix all the bugs I've found till so far and then I'll implement the placement of concrete(yay!), the penalty of placing a building without concrete and construction of vehicles. If those work, I'm considering implement a basic network framework(!!!) and then start polishing up basic features. When these features are implemented (Which will take a while), I have a basic playable RTS.
After that, I will first fix all the bugs I've found till so far and then I'll implement the placement of concrete(yay!), the penalty of placing a building without concrete and construction of vehicles. If those work, I'm considering implement a basic network framework(!!!) and then start polishing up basic features. When these features are implemented (Which will take a while), I have a basic playable RTS.
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