Wednesday, January 02, 2008

Happy new year! (And progress updates)

Happy new year! May 2008 be a good year!

As in updates: I've managed to complete the loading of all assets and the game actually ends up being started. So, the next step is to place some units on the map and start building the turn system.

I'm not entirely sure on how I'm going to implement the turn-system yet. I intended to send a StartTurn to all clients, which then starts each turn. But, as lag increases, the game would hang for a short period of time with this system(Perhaps not even noticeable). So I could send them out sooner, but that would mean I could miss packets with commands in them. Not sending StartTurn packets is even worse, as the game would continue to run(And go out of synch) when the connection is temporarily congested. Not a good thing either.

I think I need to experiment with this a bit, and when I have a good working alpha test release, do some real testing with 2 or 3 people to see how it works out.

4 comments:

Toolmaker said...

And again, a comment removed because it contains inappropriate content.

Anonymous said...

Happy New Year. Good to hear you've got asset loading working well. Can't wait to get into the multiplayer.

Don't know a lot about network gaming but it sounds like StartTurn will lag a bit too much. Hopefully you'll learn something in that Network Programming course :D

Good Luck!

Anonymous said...

I envy you a little... in a good sence. :) I read all the blog and I really appreciate your work. Hope you will successfully finish it. So, good luck!

Cloud said...

So its been 3 months? Any more news? hows the project going? This is a really interesting blog :). keep up the awesome work.